![]() A kind of meta-system similar to the technological tree in Civilization(TM), the video game. Bad if you like details and hard to combine skills easily. Can be enough for simple system with not lot of progression. You are either neophyte, apprentice, companion, master or genius. #ROADBLOCK THE GAME PLUS#For example, you will have a 8+3D, which mean 8 success plus 3 dice pool. Use an amount of fixed success and a certain amount of dice for the pool. The double row limited dice pool system.Seems complicate but you can simplify it greatly with some special trick. For example, a ratio of 20% mean that the probabilities is equal to 20% x S + 80% x A. The Skill/Attribute ratio system, where each skill S can be associate with an attribute A through a particular ratio R. ![]() The variable skill cost system, where skill progression are independant from each other.I have currently 4 skills system I like, with a fifth in development: It just seems that skill are what I hate. Strangely, must other things (like attributes, action resolutions, combat, health, weapons, etc.) seems right to me (at least for me, but that was my goal), although they mustly all depends on the skill representation somewhere. By skills, I include both usage (how to use it), representation (# of dice, bonus, adjective?) and definitions (what they supposed to represent). ![]() from the most simple to the most complicate. I always ended unsatisfied, whatever I do, use, choose. ![]()
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